Juice Oracle - Major Pocketfold Update


So I'm really enjoying the pocketfold format. So much so that it will be my primary focus for the near future. 

I'm currently playtesting the 8.4 version, but I felt like sharing it anyway. There are a bunch of new things, and due to limited space there aren't instructions, so here you go:

- New name generator, this one seems to work better.

- Added a pared-down version of the Detail Check from Mythic Variations 2

- Added "Inspiration" tables. These can be used for lots of different things: Roll on them to spur ideas for a monster, terrain, item, event. Use it as a settlement name ("Frostbarrow Village"), feature name ("Highbrook Falls"), surname generator ("Abaraya Longhaven"), etc.

- Added a Scale table. For this, roll a 1d10 to pick a category, and a 1d6 to see the scale for that category. For example, rolling 5,1 may indicate you found something that is of very poor quality, while rolling 10,6 means you found something very heavy.

- Added the Fate Check table, along with a mapping for a 1d10 (for those that don't have fate dice).

- Brand new Meaning Tables! Covers Actions, Descriptions, Focus, Location, Event, Combat, and Traps!

- Added a Treasure Generator using 4d6

- Added a D&D 5e combat encounter generator

So the combat generator is a POC, and I will most likely be tweaking it a lot in the future. The idea is to be able to generate random monster group encounters that can be used for a variety of parties (levels 1-10, sizes 1-4). There aren't any instructions due to space, but the general idea is to roll a 1d20 to pick a monster group, then within that group roll the count of each monster. The counts CAN result in 0. The bolded monsters are "bosses", and should not be used if you are under level 5. Alternatively, you can roll a 1d100 for the group, which is curved towards common monsters, or you can roll a 1d100 for a single individual monster. There is also a benchmark for determining if the encounter is deadly.

I'm still playtesting that so no guarantees. Enjoy!

Files

juice_mini_8_4_pocketfold.pdf 655 kB
Mar 02, 2023

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Comments

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(+1)

Closely following your work. This is one of my favorite creations and is my pocket GM screen. Haha

Thank you so much!

(+1)

Wow, so impressed that this is a living document, that you're constantly tweaking!

Thanks! Yea, the more I playtest, the more tweaks I make. I doubt I will ever be truly done, but this one is doing pretty well so far. Though I already have some notes written down about the monster encounter table that I want to change :)

Oh, and btw, the Treasure Generator is very heavily based on https://darkrealmgames.itch.io/random-item-generator, I highly recommend checking it out!